AI Insights · Timothy · January 2023
Top 5 Boat Games on Android in Turkey Q4 2022
Discover the performance of the top 5 boat games on Android in Turkey during Q4 2022. From revenue trends to active user statistics, learn how these popular games fared.
The fourth quarter of 2022 saw varying performance trends for the top boat games on Android in Turkey. Here's a detailed look at the weekly downloads, revenue, and active user statistics for the top 5 titles, based on data from Sensor Tower.
Battle Warship: Naval Empire experienced a notable decline in weekly revenue, starting from approximately $26.6K at the end of September and dropping to around $3.7K in the last week of December. Active users saw a downward trend initially, from 675 to 274 in mid-October, but later stabilized around 360 towards the end of the quarter.
Sea Port: Cargo Boat Tycoon showed a mixed performance. The game saw a modest increase in weekly revenue, peaking at $152 in late November. Downloads were highest in early November with 267, while active users fluctuated, reaching a high of 1.7K in mid-October before settling around 1.2K by the end of December.
For Battle of Warships: Online, the weekly download numbers remained relatively stable, averaging around 3.3K to 3.5K in the initial weeks and ending the quarter at approximately 2K. The game's revenue peaked at $91 in mid-October but saw a dip to $34 in late December. Active users experienced a significant drop from 6.8K to 4.5K between October and November, with minor fluctuations thereafter.
Port City: Ship Tycoon saw a steady increase in weekly downloads, peaking at 2.3K in late November before declining to 461 by the end of December. Revenue showed a similar upward trend, reaching $104 in mid-December. Active users rose significantly from 1.3K in late September to 2.7K in late November, before dropping to 1K by the end of the quarter.
King of Sails: Ship Battle had stable weekly downloads initially, ranging between 1.1K and 1.2K, before a sharp decline to 445 in the last week of December. Revenue saw minor fluctuations, peaking at $92 in mid-October. Active users started at 1K in late September, peaked at 1.2K in early December, and then dropped to 414 by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Turkey. For more detailed data and further insights, visit Sensor Tower.